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	<title>Eibriel</title>
	<atom:link href="http://www.eibriel.com/lang/en/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.eibriel.com</link>
	<description>Digital Art and VFX</description>
	<lastBuildDate>Wed, 21 Jul 2010 01:49:54 +0000</lastBuildDate>
	<language>en</language>
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		<title>RIBMosaic first images</title>
		<link>http://www.eibriel.com/lang/en/2010/05/30/ribmosaic-first-images</link>
		<comments>http://www.eibriel.com/lang/en/2010/05/30/ribmosaic-first-images#comments</comments>
		<pubDate>Sun, 30 May 2010 08:14:34 +0000</pubDate>
		<dc:creator>Eibriel</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[RIBMosaic]]></category>
		<category><![CDATA[Renderman]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[Images]]></category>

		<guid isPermaLink="false">http://www.eibriel.com/?p=384</guid>
		<description><![CDATA[First images of RIBMosaic for Blender 2.5 (2.6): More information(source): https://sourceforge.net/apps/phpbb/ribmosaic/viewtopic.php?f=2&#38;t=57 This shot shows all RIBMOSAIC panels added to each relevant Blender property window, the top left is the render panel with render passes collapsed the next two columns are the render passes showing enabled/disabled states and filter and panel filter options. It&#8217;ll take too [...]]]></description>
			<content:encoded><![CDATA[<p><span lang="en">First images of RIBMosaic for Blender 2.5 (2.6)</span>:</p>
<p><span lang="en">More information(source)</span>:</p>
<p><a href="https://sourceforge.net/apps/phpbb/ribmosaic/viewtopic.php?f=2&#38;t=57" target="_blank">https://sourceforge.net/apps/phpbb/ribmosaic/viewtopic.php?f=2&#38;t=57</a></p>
<blockquote><p><em>This shot shows all RIBMOSAIC panels added to each relevant Blender property window, the top left is the render panel with render passes collapsed the next two columns are the render passes showing enabled/disabled states and filter and panel filter options. It&#8217;ll take too long to go over what all of them mean or how it all interacts with Blender so I&#8217;ll have to leave everyone wondering for now <img title="Twisted Evil" src="https://sourceforge.net/apps/phpbb/ribmosaic/nfs/project/r/ri/ribmosaic/images/smilies/icon_twisted.gif" alt=":twisted:" /></em></p></blockquote>
<p style="text-align: center;"><a href="http://www.eibriel.com/wp-content/uploads/panels.jpg" class="lightview" rel="gallery[384]" title="panels"><img class="aligncenter size-medium wp-image-387" title="panels" src="http://www.eibriel.com/wp-content/uploads/panels-300x187.jpg" alt="" width="300" height="187" /></a></p>
<blockquote><p><em>This next one shows the pipeline management file menu and two sections of a sample pipeline xml in the text editor.</em></p></blockquote>
<p><a href="http://www.eibriel.com/wp-content/uploads/info.jpg" class="lightview" rel="gallery[384]" title="menu"></a><a href="http://www.eibriel.com/wp-content/uploads/menu.jpg" class="lightview" rel="gallery[384]"><img class="aligncenter size-medium wp-image-386" title="menu" src="http://www.eibriel.com/wp-content/uploads/menu-300x187.jpg" alt="" width="300" height="187" /></a></p>
<blockquote><p><em>And finally the information popup from the sample pipeline. These will show when loading a pipeline with messages and will print to the console when loading a Blend file with pipelines already in it. Of note in this particular example is much of the content in this message is assembled from many different kinds of token links in the XML. Token links allow different parts of the XML data to be linked together and can link Blender data and can even link Python eval expressions and exec scripts. Again its kinda hard to explain right now but things are moving along nicely <img title="Smile" src="https://sourceforge.net/apps/phpbb/ribmosaic/nfs/project/r/ri/ribmosaic/images/smilies/icon_e_smile.gif" alt=":)" /></em></p></blockquote>
<p style="text-align: center;"><a href="http://www.eibriel.com/wp-content/uploads/info.jpg" class="lightview" rel="gallery[384]" title="info"><img class="aligncenter size-medium wp-image-385" title="info" src="http://www.eibriel.com/wp-content/uploads/info-300x187.jpg" alt="" width="300" height="187" /></a></p>
]]></content:encoded>
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		</item>
		<item>
		<title>Anaflex Publicity</title>
		<link>http://www.eibriel.com/lang/en/2010/04/25/anaflex-publicity</link>
		<comments>http://www.eibriel.com/lang/en/2010/04/25/anaflex-publicity#comments</comments>
		<pubDate>Mon, 26 Apr 2010 02:53:53 +0000</pubDate>
		<dc:creator>Eibriel</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[After Effects]]></category>
		<category><![CDATA[Animation]]></category>
		<category><![CDATA[Gimp]]></category>

		<guid isPermaLink="false">http://www.eibriel.com/?p=356</guid>
		<description><![CDATA[Animation made with Blender 2.5, Gimp and After Effects. I don&#8217;t use Ramen cause uses Windows plataform at work. Design (by Neutralmonk): Animation: Publicity:]]></description>
			<content:encoded><![CDATA[<p><span lang="en">Animation made with Blender 2.5, Gimp and After Effects. I don&#8217;t use Ramen cause uses Windows plataform at work.</span></p>
<div id="attachment_337" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.eibriel.com/wp-content/uploads/AnaflexD.png" class="lightview" rel="gallery[356]" title="AnaflexD"><img class="size-medium wp-image-337" title="AnaflexD" src="http://www.eibriel.com/wp-content/uploads/AnaflexD-300x159.png" alt="" width="300" height="159" /></a><p class="wp-caption-text">Demo</p></div>
<p><span id="more-356"></span><br />
<span lang="en">Design</span> (by <a href="http://neutralneutral.blogspot.com/" target="_blank">Neutralmonk</a>):</p>
<div id="attachment_332" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.eibriel.com/wp-content/uploads/Recepcionista.jpg" class="lightview" rel="gallery[356]" title="Recepcionista"><img class="size-medium wp-image-332" title="Recepcionista" src="http://www.eibriel.com/wp-content/uploads/Recepcionista-300x182.jpg" alt="" width="300" height="182" /></a><p class="wp-caption-text">Mujer&#124;Woman</p></div>
<div id="attachment_333" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.eibriel.com/wp-content/uploads/Pintor.jpg" class="lightview" rel="gallery[356]" title="Pintor"><img class="size-medium wp-image-333" title="Pintor" src="http://www.eibriel.com/wp-content/uploads/Pintor-300x185.jpg" alt="" width="300" height="185" /></a><p class="wp-caption-text">Hombre&#124;Men</p></div>
<div id="attachment_334" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.eibriel.com/wp-content/uploads/Recepcionista02.jpg" class="lightview" rel="gallery[356]" title="Recepcionista02"><img class="size-medium wp-image-334" title="Recepcionista02" src="http://www.eibriel.com/wp-content/uploads/Recepcionista02-300x180.jpg" alt="" width="300" height="180" /></a><p class="wp-caption-text">Proceso&#124;Process</p></div>
<div id="attachment_338" class="wp-caption aligncenter" style="width: 417px"><a href="http://www.eibriel.com/wp-content/uploads/PintorEvol.png" class="lightview" rel="gallery[356]" title="PintorEvol"><img class="size-full wp-image-338" title="PintorEvol" src="http://www.eibriel.com/wp-content/uploads/PintorEvol.png" alt="" width="407" height="1440" /></a><p class="wp-caption-text">Variación del diseño&#124;Design variation</p></div>
<p><span lang="en">Animation</span>:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="400" height="320" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://vimeo.com/moogaloop.swf?clip_id=11223362&#38;server=vimeo.com&#38;show_title=1&#38;show_byline=1&#38;show_portrait=0&#38;color=ff9933&#38;fullscreen=1" /><embed type="application/x-shockwave-flash" width="400" height="320" src="http://vimeo.com/moogaloop.swf?clip_id=11223362&#38;server=vimeo.com&#38;show_title=1&#38;show_byline=1&#38;show_portrait=0&#38;color=ff9933&#38;fullscreen=1" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p><span lang="en">Publicity</span>:</p>
<p><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/meO_JHo1hHs&#38;hl=es_ES&#38;fs=1&#38;rel=0&#38;color1=0xe1600f&#38;color2=0xfebd01" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/meO_JHo1hHs&#38;hl=es_ES&#38;fs=1&#38;rel=0&#38;color1=0xe1600f&#38;color2=0xfebd01" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
]]></content:encoded>
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		<slash:comments>2</slash:comments>
		</item>
		<item>
		<title>Simple VFX tutorial with Blender, RIBMosaic, Pixie and Ramen</title>
		<link>http://www.eibriel.com/lang/en/2010/03/17/vfx-tutorial-blender-ribmosaic-pixie-ramen</link>
		<comments>http://www.eibriel.com/lang/en/2010/03/17/vfx-tutorial-blender-ribmosaic-pixie-ramen#comments</comments>
		<pubDate>Wed, 17 Mar 2010 19:52:26 +0000</pubDate>
		<dc:creator>Eibriel</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[Código abierto]]></category>
		<category><![CDATA[RIBMosaic]]></category>
		<category><![CDATA[Ramen]]></category>
		<category><![CDATA[Renderman]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[VFX]]></category>

		<guid isPermaLink="false">http://www.eibriel.com/?p=306</guid>
		<description><![CDATA[First at all, the software in the title has a per usage order I&#8217;ll skip the tracking related part of the tutorial (maybe can be on another post) cause I want to show a working VFX open source pipeline. First at all, the ingredients: Blender: Open Source Modelling and Animating software. RIBMosaic: Open Source Blender2Renderman [...]]]></description>
			<content:encoded><![CDATA[<p>First at all, the software in the title has a per usage order <img src='http://www.eibriel.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /><br />
I&#8217;ll skip the tracking related part of the tutorial (maybe can be on another post) cause I want to show a working VFX open source pipeline.</p>
<p>First at all, the ingredients:<br />
<a href="http://www.blender.org/" target="_blank">Blender</a>: Open Source Modelling and Animating software.<br />
<a href="https://sourceforge.net/apps/mediawiki/ribmosaic/index.php?title=Main_Page" target="_blank">RIBMosaic</a>: Open Source Blender2Renderman IDE.<br />
<a href="http://www.renderpixie.com/gallery.html" target="_blank">Pixie</a>: Open Source photorealistic renderer.<br />
<a href="http://ramenhdr.sourceforge.net/" target="_blank">Ramen</a>: Open Source Compositor</p>
<p>All are available on Linux, MacOSX &#38; Windows (<span style="text-decoration: line-through;">Ramen soon</span> Now, Ramen for Windows too).</p>
<p>And Finally, a video:</p>
<div id="attachment_308" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.eibriel.com/wp-content/uploads/Background_0500.png" class="lightview" rel="gallery[306]" title="Background_Ovni"><img class="size-medium wp-image-308" title="Background_Ovni" src="http://www.eibriel.com/wp-content/uploads/Background_0500-300x225.png" alt="Background" width="300" height="225" /></a><p class="wp-caption-text">Background</p></div>
<p><span id="more-306"></span></p>
<p>We track the video with our favourite tracker, (at date, not open source available <img src='http://www.eibriel.com/wp-includes/images/smilies/icon_sad.gif' alt=':(' class='wp-smiley' />  ) and import the track information into Blender 2.49:</p>
<div id="attachment_309" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.eibriel.com/wp-content/uploads/Tracking.png" class="lightview" rel="gallery[306]" title="Tracking"><img class="size-medium wp-image-309" title="Tracking" src="http://www.eibriel.com/wp-content/uploads/Tracking-300x228.png" alt="Blender-Tracking" width="300" height="228" /></a><p class="wp-caption-text">Blender-Tracking</p></div>
<p>Now we can make the model, shade and animate the Ufo as usual, the Map must be .tif in order to allow Pixie to open it.</p>
<div id="attachment_310" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.eibriel.com/wp-content/uploads/Blender-Ovni.png" class="lightview" rel="gallery[306]" title="Blender-Ovni"><img class="size-medium wp-image-310" title="Blender-Ovni" src="http://www.eibriel.com/wp-content/uploads/Blender-Ovni-300x183.png" alt="Ufo model" width="300" height="183" /></a><p class="wp-caption-text">Ufo model</p></div>
<p>All are ready to render!, we go to Render &#8211; &#62; RIBMOSAIC Renderman (R) System, and a series of panels open. On Mosaic Settings flap we set the Export Directory where RIBMosaic will generate the textures, shaders, ribs, etc&#8230; On render presets select Pixie and (whit the cursor over the RIBMosaic window) press R. Pixie is launched and show us this:</p>
<div id="attachment_311" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.eibriel.com/wp-content/uploads/Render.png" class="lightview" rel="gallery[306]" title="Render"><img class="size-medium wp-image-311" title="Render" src="http://www.eibriel.com/wp-content/uploads/Render-300x237.png" alt="Render" width="300" height="237" /></a><p class="wp-caption-text">Render</p></div>
<p>Pixie is really really fast, and generate very smooth render, but already have some bugs, and Reflection, Refraction (and SSS on 64bits) don&#8217;t work properly with RIBMosaic (you must create the shaders by hand, may be another Tutorial). Notice than Blender freezes since Pixie framebuffer is open, and come back when closes.</p>
<p>Well, now we can setup the motion blur, selecting the Ufo&#8217;s body and checking Transform MBlur on Geometry flap, doing the same to the cockpit and camera, and checking Export Animation to say RIMosaic to reexport on each frame.</p>
<p>When all are ready is time to render!, my animation have exactly 1079 rames, a lot! All must be setting properly.</p>
<p>First, we will generate the ribs and a render script with RIBMosaic to render from command line ( less intermediate process, more stability <img src='http://www.eibriel.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  ). Check &#8220;Batch Scripts&#8221; on Mosaic Actions.</p>
<p>Now, remember the Blender freeze? well, on batch happens the same, and each frame showed halt the following. We must say RIBMosaic (to say Pixie) don&#8217;t show it. On Scenes Setup-&#62;Display Setup uncheck &#8220;Use&#8221; on framebuffer Display (usually the first one).</p>
<p>All are ready!!, On Mosaic Actions we press &#8220;Purge project export folder for ALL files&#8221; to ensure a clean export, press R and RIBMosaic process each frame patiently.</p>
<p>On ExportDirectory/Mosaic wee will find a file called STARTRENDER.SH, we hive it execution permissions and, well, obviously execute it (on a Termial!).</p>
<p>After&#8230; I don&#8217;t know, 12 hours of render is ready to composite!!</p>
<p>The right way: we need to open the background and the Ufo image sequences on Blender and export it to OpenEXR to avoid HDR related issues. (Pixie can export directly to .exr, but I don&#8217;t try it)</p>
<p>On our friend Ramen we go to Create-&#62;Input-Image.. and select any frame of background exr sequence. Press Ok and a new node will apear, we do the same with the Ufo sequence. Doubleclicking on a node, we can see the image on the Viewer.</p>
<p>Now we will Mix the images, we create a Layer node going to Create-&#62;Layer-&#62;Layer and connect the Yellow output of Background node to the Green input of the Layer node, and the Yellow output of Foreground node to the Red input on Layer node. Double click on Layer and Voila! is an Ufo over the <a href="http://en.wikipedia.org/wiki/Río_de_la_Plata" target="_blank">De la Plata river</a>!! (Is not the sea <img src='http://www.eibriel.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' />  is the most wide river on the world ).</p>
<div id="attachment_312" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.eibriel.com/wp-content/uploads/Ramen-1.png" class="lightview" rel="gallery[306]" title="Ramen-1"><img class="size-medium wp-image-312" title="Ramen-1" src="http://www.eibriel.com/wp-content/uploads/Ramen-1-300x225.png" alt="Ramen - Ufo" width="300" height="225" /></a><p class="wp-caption-text">Ramen - Ufo</p></div>
<p>As a river have a brownly color, let us add a bit of color correction. Go to Create-&#62;Color-&#62;Color Correct and connect the Background output to the Correct red input, and the Correct output to the Green layer input. Deactivate the Autokey option to prevent color animation. Now you can play with the correction values! <img src='http://www.eibriel.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Remember:</p>
<ul>
<li>Ramen is an HDR compositor, the ranges don&#8217;t are 0-255, but 0-1 (and &#60;0 &#62;1 as well <img src='http://www.eibriel.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> )</li>
<li>The first input field is for Red channel, then Green and finale one to Blue.</li>
</ul>
<p>We can do the same to Ufo sequence, to integrate on the image. Remember that the color correction is splinted in: Master, Shadow, Midtone and Highlight to fine tuning. I recommend to put a complementary color on Highlight; for example, blue to midtones and red/orange to highlingh.</p>
<p>Well, now all see pretty good <img src='http://www.eibriel.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> .</p>
<p>But we can do a last tiny thing. You see the sky on this image? It&#8217;s white, I was shooted the sequence with a photographic camera (I&#8217;m sorry, I&#8217;m poor <img src='http://www.eibriel.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' />  ). A background so flashing must affect the Ufo, like the leaves of the tree.</p>
<div id="attachment_313" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.eibriel.com/wp-content/uploads/Flashing-start.png" class="lightview" rel="gallery[306]" title="Flashing-start"><img class="size-medium wp-image-313" title="Flashing-start" src="http://www.eibriel.com/wp-content/uploads/Flashing-start-300x225.png" alt="" width="300" height="225" /></a><p class="wp-caption-text">Flash no corrected</p></div>
<p>We need to blur the alpha channel, but the blur must stay inside the Ufo. On Ramen (of course) we can work on alpha channel separately, then, we create a Copy Channel node [Create-&#62;Channel-&#62;Copy Channels] and connect both red inputs to Ufo color correction node output, and set on Copy Channels node properties (double click) Src2 Alpha on all the channels. Now, we will add a blur node [Create-&#62;Filter-&#62;Gaussian Blur], and connect the Copy Channel output to the Gaussian input, we can set blur amount on 2 for instance. Now we need to mix the original Ufo alpha channel with the Blurred one. To do that we can Duplicate our Layer node, selecting it and pressing Ctrl+D, now connecting, you can guess, the Copy Chanell output on Green input and Gaussian output on red input.</p>
<blockquote><p>In any moment you can double click on a node to see the results, and if you like to see one node in the viewer but see the properties of another node you can Ctrl+Double click on the node you want to see and select on the viewer Context instead of Active (next to U button)</p></blockquote>
<div id="attachment_318" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.eibriel.com/wp-content/uploads/Blur.png" class="lightview" rel="gallery[306]" title="Blur"><img class="size-medium wp-image-318" title="Blur" src="http://www.eibriel.com/wp-content/uploads/Blur-300x226.png" alt="Blur Layout" width="300" height="226" /></a><p class="wp-caption-text">Blur Layout</p></div>
<p>Finally, we need to configure the Layer options, on Layer Mode set Mult, you will see a blurred alpha, with the blur staying inside the Ufo. Well, as final step we need to apply the new alpha to the Ufo, to do that we need a Set Matte node [Create-&#62;Channel-&#62;Set Matte], on Red input we connect the Correct output and on Blue input the Layer (recently created) output. And now finally replace the red input on our old Layer node from Correct output to Set Matte output.</p>
<div id="attachment_320" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.eibriel.com/wp-content/uploads/Flashing-end.png" class="lightview" rel="gallery[306]" title="Flashing-end"><img class="size-medium wp-image-320" title="Flashing-end" src="http://www.eibriel.com/wp-content/uploads/Flashing-end-300x225.png" alt="Flash Corrected" width="300" height="225" /></a><p class="wp-caption-text">Flash Corrected</p></div>
<p>We can control the blurriness animating the Layer2 opacity.</p>
<p>To render on Ramen we need to add a Output node [Create-&#62;Output-&#62;Image] connect it with Layer1 node and set the output file.</p>
<blockquote><p>The file name must containg the %d string o say Ramen where add the frame number. Example: Ufo_%d.png</p></blockquote>
<p>Going to Composition-&#62;&#8221;Render composition&#8221; we can set the range, quality and launch the render.</p>
<blockquote><p>Pay attention to memory, cause Ramen uses to render a percent of the WHOLE memory, don&#8217;t a percent of the FREE memory. You can set the amount on Composition-&#62;Composition settings</p></blockquote>
<p>The final work:</p>
<p style="text-align: center;"><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" width="425" height="344" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/vbgn59IY7t8&#38;hl=es_ES&#38;fs=1&#38;rel=0&#38;color1=0xe1600f&#38;color2=0xfebd01" /><param name="allowfullscreen" value="true" /><embed type="application/x-shockwave-flash" width="425" height="344" src="http://www.youtube.com/v/vbgn59IY7t8&#38;hl=es_ES&#38;fs=1&#38;rel=0&#38;color1=0xe1600f&#38;color2=0xfebd01" allowscriptaccess="always" allowfullscreen="true"></embed></object></p>
<p style="text-align: left;">Remaining work:</p>
<ul>
<li>Shadows</li>
<li>Reflections</li>
<li>Particles</li>
<li>Masking</li>
</ul>
<p>But that I leave to you <img src='http://www.eibriel.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>I hope you have enjoyed this tutorial about VFX and geography <img src='http://www.eibriel.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> , sorry about grammatical errors, I hope this has not scared you (I&#8217;ve fixed a few).</p>
<p>Regards,<br />
Eibriel</p>
]]></content:encoded>
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		<slash:comments>4</slash:comments>
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		<item>
		<title>Congratulations &#8220;El Secreto de sus Ojos&#8221;</title>
		<link>http://www.eibriel.com/lang/en/2010/03/09/felicitaciones-el-secreto-de-sus-ojoscongratulations-el-secreto-de-sus-ojos</link>
		<comments>http://www.eibriel.com/lang/en/2010/03/09/felicitaciones-el-secreto-de-sus-ojoscongratulations-el-secreto-de-sus-ojos#comments</comments>
		<pubDate>Tue, 09 Mar 2010 04:34:13 +0000</pubDate>
		<dc:creator>Eibriel</dc:creator>
				<category><![CDATA[Blender]]></category>

		<guid isPermaLink="false">http://www.eibriel.com/?p=273</guid>
		<description><![CDATA[Congratulations to &#8220;El Secreto de sus Ojos&#8221;&#8216;s team for the best foreign language film! Web Site &#124; IMDB]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;"><span lang="en">Congratulations to &#8220;El Secreto de sus Ojos&#8221;&#8216;s team for the best foreign language film!</span></p>
<p><a href="http://www.elsecretodesusojos.com" target="_blank">Web Site</a> &#124; <a href="http://www.imdb.com/title/tt1305806/" target="_blank">IMDB</a></p>
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		<item>
		<title>Muscle and Tendon rig on Blender</title>
		<link>http://www.eibriel.com/lang/en/2010/02/04/muscle-and-tendon-rig-on-blender</link>
		<comments>http://www.eibriel.com/lang/en/2010/02/04/muscle-and-tendon-rig-on-blender#comments</comments>
		<pubDate>Thu, 04 Feb 2010 03:52:24 +0000</pubDate>
		<dc:creator>Eibriel</dc:creator>
				<category><![CDATA[Blender]]></category>

		<guid isPermaLink="false">http://www.eibriel.com/?p=206</guid>
		<description><![CDATA[Most than a tutorial this is a simple explanation about how to use some modifiers and constrains to made a muscle system on Blender. Leg Muscle, bone and tendon Rig test from Eibriel Inv on Vimeo. Fist at all here is the .blend, for the inpatients If you open the file you will see some [...]]]></description>
			<content:encoded><![CDATA[<p><span lang="en">Most than a tutorial this is a simple explanation about how to use some modifiers and constrains to made a muscle system on Blender.</span></p>
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<p><a href="http://vimeo.com/9027933">Leg Muscle, bone and tendon Rig test</a> from <a href="http://vimeo.com/eibriel">Eibriel Inv</a> on <a href="http://vimeo.com">Vimeo</a>.</p>
<p><span lang="en">Fist at all here is the <a href="http://www.eibriel.com/wp-content/uploads/Leg-Rig.zip">.blend</a>, for the inpatients <img src='http://www.eibriel.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </span></p>
<p style="text-align: center;"><a href="http://www.eibriel.com/wp-content/uploads/Rig.png" class="lightview" rel="gallery[206]" title="Rig"><img class="size-medium wp-image-216 aligncenter" title="Rig" src="http://www.eibriel.com/wp-content/uploads/Rig-300x240.png" alt="" width="300" height="240" /></a></p>
<p><span id="more-206"></span></p>
<p><span lang="en">If you open the file you will see some like these:</span></p>
<p style="text-align: left;"><a href="http://www.eibriel.com/wp-content/uploads/Rig03.png" class="lightview" rel="gallery[206]" title="Rig03"><img class="size-medium wp-image-207 aligncenter" title="Rig03" src="http://www.eibriel.com/wp-content/uploads/Rig03-195x300.png" alt="" width="195" height="300" /></a></p>
<p style="text-align: left;"><span lang="en">There are a Leg mesh, and a Muscle, Tendon and Heel meshes.</span></p>
<p style="text-align: left;"><span lang="en">Playing with the layer you will find an armature:</span></p>
<p style="text-align: center;"><a href="http://www.eibriel.com/wp-content/uploads/Rig01.png" class="lightview" rel="gallery[206]" title="Rig01"><img class="alignnone size-medium wp-image-210" title="Rig01" src="http://www.eibriel.com/wp-content/uploads/Rig01-195x300.png" alt="" width="195" height="300" /></a></p>
<p style="text-align: left;"><span lang="en">There is a couple of Green bones, what that mean? well, these bones have a Constraint like these:</span></p>
<p style="text-align: center;"><a href="http://www.eibriel.com/wp-content/uploads/Rig04.png" class="lightview" rel="gallery[206]" title="Rig04"><img class="alignnone size-full wp-image-211" title="Rig04" src="http://www.eibriel.com/wp-content/uploads/Rig04.png" alt="" width="355" height="805" /></a></p>
<p style="text-align: left;"><span lang="en">With the constraint the bone will have the muscle behaviour, stretching and flattening. You could make a constraint selecting first the bone to the muscle will be attached, then maintaining shift selecting the Muscle Bone (¿?), theeen doing Ctrl+Shift+C and selecting Stretch Constraint. The Muscle or Tendon object must be attached to these bones (Ctrl+P).</span></p>
<p style="text-align: center;"><a href="http://www.eibriel.com/wp-content/uploads/Rig02.png" class="lightview" rel="gallery[206]" title="Rig02"><img class="alignnone size-medium wp-image-209" title="Rig02" src="http://www.eibriel.com/wp-content/uploads/Rig02-193x300.png" alt="" width="193" height="300" /></a></p>
<p style="text-align: left;"><span lang="en">About how to deform the leg mesh you must to apply a ShrinkWrap modifier to the leg object.</span></p>
<p style="text-align: center;"><a href="http://www.eibriel.com/wp-content/uploads/Rig05.png" class="lightview" rel="gallery[206]" title="Rig05"><img class="size-medium wp-image-212 aligncenter" title="Rig05" src="http://www.eibriel.com/wp-content/uploads/Rig05-140x300.png" alt="" width="140" height="300" /></a></p>
<p style="text-align: left;"><span lang="en">Then you can apply some SoftBody simulations to the Muscle and its done! You have a full realistic leg rig <img src='http://www.eibriel.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </span></p>
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