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<channel>
	<title>Eibriel</title>
	<atom:link href="http://www.eibriel.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.eibriel.com</link>
	<description>Digital Art and VFX&#124;Arte Digital y Efectos Visuales</description>
	<lastBuildDate>Mon, 30 Jan 2012 18:50:42 +0000</lastBuildDate>
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		<item>
		<title>Working with Blender, Python &amp; NLA</title>
		<link>http://www.eibriel.com/2012/01/30/working-with-blender-python-nla/</link>
		<comments>http://www.eibriel.com/2012/01/30/working-with-blender-python-nla/#comments</comments>
		<pubDate>Mon, 30 Jan 2012 18:28:25 +0000</pubDate>
		<dc:creator>Eibriel</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[Código abierto]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[Tutoriales]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[transition]]></category>

		<guid isPermaLink="false">http://www.eibriel.com/?p=935</guid>
		<description><![CDATA[Transition template I&#8217;ve made at work. Rendering as UV I can put any image later on After Effects. You can download it from BlendSwap. The client wants a very specific domino like animation, very difficult to make directly at After Effects. So I&#8217;ve created a simple square that turns, and applied the animation as NLA [...]]]></description>
			<content:encoded><![CDATA[<p>Transition template I&#8217;ve made at work. Rendering as UV I can put any image later on After Effects. You can download it from <a title="Domino Wave Transition" href="http://www.blendswap.com/blends/animation/domino-wave-transition/" target="_blank">BlendSwap</a>.</p>
<div class="myvideotag" style="width: 398px;"><iframe width="398" height="289" src="http://www.youtube.com/embed/GLRKJu_nbSE" frameborder="0" allowfullscreen></iframe></div>
<div id="attachment_936" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.eibriel.com/wp-content/uploads/UVTrans.png" class="lightview" data-lightview-group="group-935" data-lightview-options="background: { color: '', opacity: 0.00 }, skin: 'dark', border: { color: '', opacity: 0.00, size: 0 }, controls: 'top', overlay: { background: '', opacity: 0.00, close: true }, radius: { size: 0, position: 'border' }, shadow: false" data-lightview-title="UV"><img class="size-medium wp-image-936" title="UV" src="http://www.eibriel.com/wp-content/uploads/UVTrans-300x120.png" alt="UV" width="300" height="120" /></a><p class="wp-caption-text">UV</p></div>
<p>The client wants a very specific domino like animation, very difficult to make directly at After Effects. So I&#8217;ve created a simple square that turns, and applied the animation as NLA clip. Then I&#8217;ve used a script to put every clip at time in relation with the distance with the center. Easy <img src='http://www.eibriel.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>VJing with Blender for Federico Haffner Music</title>
		<link>http://www.eibriel.com/2012/01/13/vjing-with-blender-for-federico-haffner-music/</link>
		<comments>http://www.eibriel.com/2012/01/13/vjing-with-blender-for-federico-haffner-music/#comments</comments>
		<pubDate>Fri, 13 Jan 2012 18:11:25 +0000</pubDate>
		<dc:creator>Eibriel</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[F. Haffner]]></category>
		<category><![CDATA[Federico Haffner]]></category>
		<category><![CDATA[Music]]></category>
		<category><![CDATA[VJ]]></category>
		<category><![CDATA[VJing]]></category>

		<guid isPermaLink="false">http://www.eibriel.com/?p=909</guid>
		<description><![CDATA[Some days ago I gone to listen to my friend Federico Haffner and I see that the projector was forgotten, only a gray bored picture. So I decided to do something with it, and here it is! a sort of VJing work composing backgrounds at real time. (Sadly I don&#8217;t have movies) I&#8217;ve done it [...]]]></description>
			<content:encoded><![CDATA[<p>Some days ago I gone to listen to my friend <a title="Haffner at Grooveshark" href="http://grooveshark.com/#!/search?q=federico+haffner" target="_blank">Federico Haffner</a> and I see that the projector was forgotten, only a gray bored picture. So I decided to do something with it, and here it is! a sort of VJing work composing backgrounds at real time. (Sadly I don&#8217;t have movies)</p>
<div id="attachment_911" class="wp-caption aligncenter" style="width: 273px"><a href="http://www.eibriel.com/wp-content/uploads/VJingB.jpg" class="lightview" data-lightview-group="group-909" data-lightview-options="background: { color: '', opacity: 0.00 }, skin: 'dark', border: { color: '', opacity: 0.00, size: 0 }, controls: 'top', overlay: { background: '', opacity: 0.00, close: true }, radius: { size: 0, position: 'border' }, shadow: false" data-lightview-title="Federico Haffner &amp; Background"><img class="size-medium wp-image-911" title="Federico Haffner &amp; Background" src="http://www.eibriel.com/wp-content/uploads/VJingB-263x300.jpg" alt="Federico Haffner &amp; Background" width="263" height="300" /></a><p class="wp-caption-text">Federico Haffner &amp; Background</p></div>
<p>I&#8217;ve done it using the well know Blender Game Engine, being my first time with it I most face some difficulties, but all works fine. I&#8217;ve not used any kind of scripting, only game Briks.</p>
<p><span id="more-909"></span></p>
<div id="attachment_910" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.eibriel.com/wp-content/uploads/VJJ.png" class="lightview" data-lightview-group="group-909" data-lightview-options="background: { color: '', opacity: 0.00 }, skin: 'dark', border: { color: '', opacity: 0.00, size: 0 }, controls: 'top', overlay: { background: '', opacity: 0.00, close: true }, radius: { size: 0, position: 'border' }, shadow: false" data-lightview-title="VJ Blender"><img class="size-medium wp-image-910" title="VJ Blender" src="http://www.eibriel.com/wp-content/uploads/VJJ-300x168.png" alt="VJ Blender" width="300" height="168" /></a><p class="wp-caption-text">VJ Blender</p></div>
<div id="attachment_914" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.eibriel.com/wp-content/uploads/sampleSkyline.png" class="lightview" data-lightview-group="group-909" data-lightview-options="background: { color: '', opacity: 0.00 }, skin: 'dark', border: { color: '', opacity: 0.00, size: 0 }, controls: 'top', overlay: { background: '', opacity: 0.00, close: true }, radius: { size: 0, position: 'border' }, shadow: false" data-lightview-title="Skyline"><img class="size-medium wp-image-914" title="Skyline" src="http://www.eibriel.com/wp-content/uploads/sampleSkyline-300x225.png" alt="Skyline" width="300" height="225" /></a><p class="wp-caption-text">Skyline</p></div>
<p>At Blendswap you can download the <a href="http://www.blendswap.com/3D-models/scenes/skyline/" target="_blank">Blend File</a>.</p>
<p>Regards!! <img src='http://www.eibriel.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
]]></content:encoded>
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		</item>
		<item>
		<title>Smoothing Fluids</title>
		<link>http://www.eibriel.com/2012/01/12/smoothing-fluids/</link>
		<comments>http://www.eibriel.com/2012/01/12/smoothing-fluids/#comments</comments>
		<pubDate>Thu, 12 Jan 2012 18:23:01 +0000</pubDate>
		<dc:creator>Eibriel</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[Tutoriales]]></category>
		<category><![CDATA[VFX]]></category>

		<guid isPermaLink="false">http://www.eibriel.com/?p=904</guid>
		<description><![CDATA[Fluid Simulation quick Tip. Add &#8220;Smooth&#8221; modifier and increase &#8220;Repeat&#8221; parameter as desired to get nice fluids]]></description>
			<content:encoded><![CDATA[<p>Fluid Simulation quick Tip. Add &#8220;Smooth&#8221; modifier and increase &#8220;Repeat&#8221; parameter as desired to get nice fluids <img src='http://www.eibriel.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<div id="attachment_905" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.eibriel.com/wp-content/uploads/scaled_full_d875916ce1af8e28b910.png" class="lightview" data-lightview-group="group-904" data-lightview-options="background: { color: '', opacity: 0.00 }, skin: 'dark', border: { color: '', opacity: 0.00, size: 0 }, controls: 'top', overlay: { background: '', opacity: 0.00, close: true }, radius: { size: 0, position: 'border' }, shadow: false" data-lightview-title="Smoth Fluid"><img class="size-medium wp-image-905" title="Smoth Fluid" src="http://www.eibriel.com/wp-content/uploads/scaled_full_d875916ce1af8e28b910-300x153.png" alt="Smoth Fluid" width="300" height="153" /></a><p class="wp-caption-text">Smooth Fluid</p></div>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
		</item>
		<item>
		<title>CG &amp; Real characters interaction, Part 2</title>
		<link>http://www.eibriel.com/2011/12/26/cg-real-characters-interaction-part-2/</link>
		<comments>http://www.eibriel.com/2011/12/26/cg-real-characters-interaction-part-2/#comments</comments>
		<pubDate>Mon, 26 Dec 2011 17:08:29 +0000</pubDate>
		<dc:creator>Eibriel</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[Código abierto]]></category>
		<category><![CDATA[Max23Last]]></category>
		<category><![CDATA[Proyectos]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[Composición]]></category>
		<category><![CDATA[Node Compositor]]></category>
		<category><![CDATA[Open Source]]></category>
		<category><![CDATA[Tomato Branch]]></category>
		<category><![CDATA[Tracking]]></category>

		<guid isPermaLink="false">http://www.eibriel.com/?p=899</guid>
		<description><![CDATA[Hi!! I had been working on the Rigging and Shading, and it is almost complete I&#8217;ll add textures with scratches and mood to finish the model. Here is the compositor nodes with an explanation, if you are curious. I&#8217;ll add vignetting and more color correction. I&#8217;ve made a render test (that took about 3 days [...]]]></description>
			<content:encoded><![CDATA[<p>Hi!!</p>
<p>I had been working on the Rigging and Shading, and it is almost complete <img src='http://www.eibriel.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<div id="attachment_898" class="wp-caption aligncenter" style="width: 174px"><a href="http://www.eibriel.com/wp-content/uploads/IronMan012.png" class="lightview" data-lightview-group="group-899" data-lightview-options="background: { color: '', opacity: 0.00 }, skin: 'dark', border: { color: '', opacity: 0.00, size: 0 }, controls: 'top', overlay: { background: '', opacity: 0.00, close: true }, radius: { size: 0, position: 'border' }, shadow: false" data-lightview-title="Mark IX Shading"><img class="size-medium wp-image-898" title="Mark IX Shading" src="http://www.eibriel.com/wp-content/uploads/IronMan012-164x300.png" alt="Mark IX Shading" width="164" height="300" /></a><p class="wp-caption-text">Mark IX Shading</p></div>
<p>I&#8217;ll add textures with scratches and mood to finish the model.<br />
<span id="more-899"></span><br />
Here is the compositor nodes with an explanation, if you are curious. I&#8217;ll add vignetting and more color correction.</p>
<div id="attachment_900" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.eibriel.com/wp-content/uploads/Comp.png" class="lightview" data-lightview-group="group-899" data-lightview-options="background: { color: '', opacity: 0.00 }, skin: 'dark', border: { color: '', opacity: 0.00, size: 0 }, controls: 'top', overlay: { background: '', opacity: 0.00, close: true }, radius: { size: 0, position: 'border' }, shadow: false" data-lightview-title="Nodes"><img class="size-medium wp-image-900" title="Nodes" src="http://www.eibriel.com/wp-content/uploads/Comp-300x240.png" alt="Nodes" width="300" height="240" /></a><p class="wp-caption-text">Nodes</p></div>
<p>I&#8217;ve made a render test (that took about 3 days to complete :O ~10min per frame)</p>
<div class="myvideotag" style="width: 398px;"><iframe width="398" height="289" src="http://www.youtube.com/embed/2SdQekjGxEY" frameborder="0" allowfullscreen></iframe></div>
<p>Hope you like it! In the next post I&#8217;ll share the final animation and model.</p>
<p>Regards!</p>
]]></content:encoded>
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		</item>
		<item>
		<title>CG &amp; Real characters interaction, Part 1</title>
		<link>http://www.eibriel.com/2011/12/06/cg-real-characters-interaction-part-1/</link>
		<comments>http://www.eibriel.com/2011/12/06/cg-real-characters-interaction-part-1/#comments</comments>
		<pubDate>Wed, 07 Dec 2011 02:15:43 +0000</pubDate>
		<dc:creator>Eibriel</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[Código abierto]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[VFX]]></category>
		<category><![CDATA[Composición]]></category>
		<category><![CDATA[Node Compositor]]></category>
		<category><![CDATA[Tomato Branch]]></category>
		<category><![CDATA[Tracking]]></category>

		<guid isPermaLink="false">http://www.eibriel.com/?p=882</guid>
		<description><![CDATA[CG character &#8211; Real character Interaction using free/open and free software Goal, create a complex integration between two characters with complex illumination and camera movements. Replace the actor with the white t-shirt with an Ironman figure. BlenderArtists post. Modeling by BenSimonds, rigged by Siarhei Chekolian. Step 1: Find a IronMan model on BlendSwap (by 2iemniak): [...]]]></description>
			<content:encoded><![CDATA[<h4>CG character &#8211; Real character Interaction using free/open and free software</h4>
<p>Goal, create a complex integration between two characters with complex illumination and camera movements. Replace the actor with the white t-shirt with an Ironman figure.</p>
<p><a href="http://blenderartists.org/forum/showthread.php?238304-CG-amp-Real-character-interaction-test-(unfinished)" target="_blank">BlenderArtists post</a>.</p>
<div id="attachment_872" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.eibriel.com/wp-content/uploads/PruebaCompo_0046.png" class="lightview" data-lightview-group="group-882" data-lightview-options="background: { color: '', opacity: 0.00 }, skin: 'dark', border: { color: '', opacity: 0.00, size: 0 }, controls: 'top', overlay: { background: '', opacity: 0.00, close: true }, radius: { size: 0, position: 'border' }, shadow: false" data-lightview-title="Jelly Picture A"><img class="size-medium wp-image-872 " title="Jelly Picture A" src="http://www.eibriel.com/wp-content/uploads/PruebaCompo_0046-300x168.png" alt="Jelly Picture A" width="300" height="168" /></a><p class="wp-caption-text">Jelly Picture A</p></div>
<p><em>Modeling by BenSimonds, rigged by Siarhei Chekolian.</em></p>
<p><span id="more-882"></span></p>
<ul>
<li>Step 1: Find a IronMan model on <a href="http://www.blendswap.com/3D-models/characters/iron-man-mk3/" target="_blank">BlendSwap</a> (by <strong>2iemniak)</strong>:<br />
I&#8217;ve done some experimentation with materials, and refining a bit the model.</li>
</ul>
<div id="attachment_883" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.eibriel.com/wp-content/uploads/IronMan007.png" class="lightview" data-lightview-group="group-882" data-lightview-options="background: { color: '', opacity: 0.00 }, skin: 'dark', border: { color: '', opacity: 0.00, size: 0 }, controls: 'top', overlay: { background: '', opacity: 0.00, close: true }, radius: { size: 0, position: 'border' }, shadow: false" data-lightview-title="IronMan Head"><img class="size-medium wp-image-883" title="IronMan Head" src="http://www.eibriel.com/wp-content/uploads/IronMan007-300x168.png" alt="IronMan Head" width="300" height="168" /></a><p class="wp-caption-text">IronMan Head</p></div>
<div id="attachment_884" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.eibriel.com/wp-content/uploads/IronMan008.png" class="lightview" data-lightview-group="group-882" data-lightview-options="background: { color: '', opacity: 0.00 }, skin: 'dark', border: { color: '', opacity: 0.00, size: 0 }, controls: 'top', overlay: { background: '', opacity: 0.00, close: true }, radius: { size: 0, position: 'border' }, shadow: false" data-lightview-title="IronMan Chest"><img class="size-medium wp-image-884" title="IronMan Chest" src="http://www.eibriel.com/wp-content/uploads/IronMan008-300x168.png" alt="IronMan Chest" width="300" height="168" /></a><p class="wp-caption-text">IronMan Chest</p></div>
<div id="attachment_885" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.eibriel.com/wp-content/uploads/IronMan009.png" class="lightview" data-lightview-group="group-882" data-lightview-options="background: { color: '', opacity: 0.00 }, skin: 'dark', border: { color: '', opacity: 0.00, size: 0 }, controls: 'top', overlay: { background: '', opacity: 0.00, close: true }, radius: { size: 0, position: 'border' }, shadow: false" data-lightview-title="IronMan Hand"><img class="size-medium wp-image-885" title="IronMan Hand" src="http://www.eibriel.com/wp-content/uploads/IronMan009-300x168.png" alt="IronMan Hand" width="300" height="168" /></a><p class="wp-caption-text">IronMan Hand</p></div>
<ul>
<li>Step 2: Shot an HDR Light Probe:<br />
Using <a href="http://www.hdrshop.com/" target="_blank">HDR Shop</a> from <a href="http://ict.debevec.org/~debevec/" target="_blank">Debevec</a> to compose the image.</li>
</ul>
<div id="attachment_835" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.eibriel.com/wp-content/uploads/LightProbeG22_preview.jpg" class="lightview" data-lightview-group="group-882" data-lightview-options="background: { color: '', opacity: 0.00 }, skin: 'dark', border: { color: '', opacity: 0.00, size: 0 }, controls: 'top', overlay: { background: '', opacity: 0.00, close: true }, radius: { size: 0, position: 'border' }, shadow: false" data-lightview-title="Light Probe"><img class="size-medium wp-image-835" title="Light Probe" src="http://www.eibriel.com/wp-content/uploads/LightProbeG22_preview-300x300.jpg" alt="Light Probe" width="300" height="300" /></a><p class="wp-caption-text">Light Probe</p></div>
<ul>
<li>Step 3: Generate a Light Dome:<br />
With <a title="MedianCutQT" href="http://nccastaff.bournemouth.ac.uk/jmacey/Pipeline/lighting.html" target="_blank">MedianCutQt</a> software by Jon Macey.</li>
</ul>
<div id="attachment_836" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.eibriel.com/wp-content/uploads/Pantallazo-3.png" class="lightview" data-lightview-group="group-882" data-lightview-options="background: { color: '', opacity: 0.00 }, skin: 'dark', border: { color: '', opacity: 0.00, size: 0 }, controls: 'top', overlay: { background: '', opacity: 0.00, close: true }, radius: { size: 0, position: 'border' }, shadow: false" data-lightview-title="Dome"><img class="size-medium wp-image-836" title="Dome" src="http://www.eibriel.com/wp-content/uploads/Pantallazo-3-300x281.png" alt="Dome" width="300" height="281" /></a><p class="wp-caption-text">Dome</p></div>
<ul>
<li>Step 4: Tracking:<br />
Using some techniques described on Blender Conferense to enhance the calculation. Adding a frame at the beginning of the clip shotted from other angle.</li>
</ul>
<p style="text-align: center;"><div class="myvideotag" style="width: 398px;"><iframe width="398" height="289" src="http://www.youtube.com/embed/3EHZ4LY_rWw" frameborder="0" allowfullscreen></iframe></div></p>
<ul>
<li>Step 5: Animation:<br />
Once tracked I&#8217;ve quickly animated the character using the actor as reference.</li>
</ul>
<p style="text-align: center;"><div class="myvideotag" style="width: 398px;"><iframe width="398" height="289" src="http://www.youtube.com/embed/QdqrnVR3H_k" frameborder="0" allowfullscreen></iframe></div></p>
<ul>
<li>Step 6: Erase the Actor using Camera Projection technique<br />
Is incomplete, so I&#8217;ve chosen to use a fat character, so him hide the actor.</li>
</ul>
<p style="text-align: center;"><div class="myvideotag" style="width: 398px;"><iframe width="398" height="289" src="http://www.youtube.com/embed/QAiHfmGQijw" frameborder="0" allowfullscreen></iframe></div></p>
<ul>
<li>Step 7: Composition:<br />
Some basic masking, and color correction.</li>
</ul>
<div id="attachment_840" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.eibriel.com/wp-content/uploads/Composition.png" class="lightview" data-lightview-group="group-882" data-lightview-options="background: { color: '', opacity: 0.00 }, skin: 'dark', border: { color: '', opacity: 0.00, size: 0 }, controls: 'top', overlay: { background: '', opacity: 0.00, close: true }, radius: { size: 0, position: 'border' }, shadow: false" data-lightview-title="Composition"><img class="size-medium wp-image-840" title="Composition" src="http://www.eibriel.com/wp-content/uploads/Composition-300x234.png" alt="Composition" width="300" height="234" /></a><p class="wp-caption-text">Composition</p></div>
<ul>
<li>(Un)Finished Shot:<br />
Please watch on <a href="http://vimeo.com/32898752" target="_blank">HD</a></li>
</ul>
<p style="text-align: center;"><div class="myvideotag" style="width: 398px;"><iframe src="http://player.vimeo.com/video/32898752?title=0&amp;byline=0&amp;portrait=0" width="398" height="289" frameborder="0"></iframe></div></p>
<p> In the next post I&#8217;ll complete the animation, I&#8217;ll erase the actor completely, and put in his place an IronMan exoskeleton <img src='http://www.eibriel.com/wp-includes/images/smilies/icon_biggrin.gif' alt=':D' class='wp-smiley' /> </p>
<p>Wish me luck!!</p>
]]></content:encoded>
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		<slash:comments>0</slash:comments>
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		<title>Thanks</title>
		<link>http://www.eibriel.com/2011/10/06/thanks/</link>
		<comments>http://www.eibriel.com/2011/10/06/thanks/#comments</comments>
		<pubDate>Thu, 06 Oct 2011 19:38:29 +0000</pubDate>
		<dc:creator>Eibriel</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[Mac]]></category>
		<category><![CDATA[Steve Jobs]]></category>

		<guid isPermaLink="false">http://www.eibriel.com/?p=812</guid>
		<description><![CDATA[I did my firsts steps on Computer Generated Graphics on a workstation like this: on this desktop: with this program: thanks Steve, you was an Artist, builder of tools for Artists.]]></description>
			<content:encoded><![CDATA[<p>I did my firsts steps on Computer Generated Graphics on a workstation like this:</p>
<div id="attachment_813" class="wp-caption aligncenter" style="width: 610px"><a href="http://www.eibriel.com/wp-content/uploads/Macintosh_classic.jpg" class="lightview" data-lightview-group="group-812" data-lightview-options="background: { color: '', opacity: 0.00 }, skin: 'dark', border: { color: '', opacity: 0.00, size: 0 }, controls: 'top', overlay: { background: '', opacity: 0.00, close: true }, radius: { size: 0, position: 'border' }, shadow: false" data-lightview-title="Macintosh Classic"><img class="size-full wp-image-813" title="Macintosh Classic" src="http://www.eibriel.com/wp-content/uploads/Macintosh_classic.jpg" alt="Macintosh Classic" width="600" height="513" /></a><p class="wp-caption-text">Macintosh Classic</p></div>
<p><span id="more-812"></span>on this desktop:</p>
<div id="attachment_814" class="wp-caption aligncenter" style="width: 522px"><a href="http://www.eibriel.com/wp-content/uploads/Apple_Macintosh_Desktop.png" class="lightview" data-lightview-group="group-812" data-lightview-options="background: { color: '', opacity: 0.00 }, skin: 'dark', border: { color: '', opacity: 0.00, size: 0 }, controls: 'top', overlay: { background: '', opacity: 0.00, close: true }, radius: { size: 0, position: 'border' }, shadow: false" data-lightview-title="Desktop"><img class="size-full wp-image-814" title="Desktop" src="http://www.eibriel.com/wp-content/uploads/Apple_Macintosh_Desktop.png" alt="Desktop" width="512" height="342" /></a><p class="wp-caption-text">Desktop</p></div>
<p>with this program:</p>
<div id="attachment_815" class="wp-caption aligncenter" style="width: 522px"><a href="http://www.eibriel.com/wp-content/uploads/pce-mac-photoshop1.png" class="lightview" data-lightview-group="group-812" data-lightview-options="background: { color: '', opacity: 0.00 }, skin: 'dark', border: { color: '', opacity: 0.00, size: 0 }, controls: 'top', overlay: { background: '', opacity: 0.00, close: true }, radius: { size: 0, position: 'border' }, shadow: false" data-lightview-title="Photoshop 1.0.7"><img class="size-full wp-image-815" title="Photoshop 1.0.7" src="http://www.eibriel.com/wp-content/uploads/pce-mac-photoshop1.png" alt="Photoshop 1.0.7" width="512" height="342" /></a><p class="wp-caption-text">Photoshop 1.0.7</p></div>
<p>thanks Steve, you was an Artist, builder of tools for Artists.</p>
]]></content:encoded>
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		<item>
		<title>Blender in your Language</title>
		<link>http://www.eibriel.com/2011/10/06/blender-in-your-language/</link>
		<comments>http://www.eibriel.com/2011/10/06/blender-in-your-language/#comments</comments>
		<pubDate>Thu, 06 Oct 2011 04:50:02 +0000</pubDate>
		<dc:creator>Eibriel</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[Código abierto]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[Tips]]></category>
		<category><![CDATA[Open Source]]></category>

		<guid isPermaLink="false">http://www.eibriel.com/?p=805</guid>
		<description><![CDATA[Blender 2.60 is near to be released, and one of the interesting new features is the ability to set the UI language To change it you must simply go to File-&#62;User Preferences, and under System tab search &#8220;International Fonts&#8221;, check it and select your desired Language and choose to translate the interface and tooltips. In [...]]]></description>
			<content:encoded><![CDATA[<p>Blender 2.60 is near to be released, and one of the interesting new features is the ability to set the UI language <img src='http://www.eibriel.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /> </p>
<div id="attachment_806" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.eibriel.com/wp-content/uploads/Idioma-Preferencias.png" class="lightview" data-lightview-group="group-805" data-lightview-options="background: { color: '', opacity: 0.00 }, skin: 'dark', border: { color: '', opacity: 0.00, size: 0 }, controls: 'top', overlay: { background: '', opacity: 0.00, close: true }, radius: { size: 0, position: 'border' }, shadow: false" data-lightview-title="Language Settings"><img class="size-medium wp-image-806" title="Language Settings" src="http://www.eibriel.com/wp-content/uploads/Idioma-Preferencias-300x193.png" alt="Language Settings" width="300" height="193" /></a><p class="wp-caption-text">Language Settings</p></div>
<p>To change it you must simply go to File-&gt;User Preferences, and under System tab search &#8220;International Fonts&#8221;, check it and select your desired Language and choose to translate the interface and tooltips.</p>
<p>In Japanese is totally cute ^_^</p>
<div id="attachment_807" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.eibriel.com/wp-content/uploads/Idioma-japones.png" class="lightview" data-lightview-group="group-805" data-lightview-options="background: { color: '', opacity: 0.00 }, skin: 'dark', border: { color: '', opacity: 0.00, size: 0 }, controls: 'top', overlay: { background: '', opacity: 0.00, close: true }, radius: { size: 0, position: 'border' }, shadow: false" data-lightview-title="日本語"><img class="size-medium wp-image-807" title="日本語" src="http://www.eibriel.com/wp-content/uploads/Idioma-japones-300x206.png" alt="日本語" width="300" height="206" /></a><p class="wp-caption-text">日本語</p></div>
<p>Chinnese</p>
<div id="attachment_808" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.eibriel.com/wp-content/uploads/Idioma-chino.png" class="lightview" data-lightview-group="group-805" data-lightview-options="background: { color: '', opacity: 0.00 }, skin: 'dark', border: { color: '', opacity: 0.00, size: 0 }, controls: 'top', overlay: { background: '', opacity: 0.00, close: true }, radius: { size: 0, position: 'border' }, shadow: false" data-lightview-title="漢語"><img class="size-medium wp-image-808" title="漢語" src="http://www.eibriel.com/wp-content/uploads/Idioma-chino-300x206.png" alt="漢語" width="300" height="206" /></a><p class="wp-caption-text">漢語</p></div>
<p>And Spanish, my language <img src='http://www.eibriel.com/wp-includes/images/smilies/icon_razz.gif' alt=':P' class='wp-smiley' /> </p>
<div id="attachment_809" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.eibriel.com/wp-content/uploads/Idioma-espa%C3%B1ol.png" class="lightview" data-lightview-group="group-805" data-lightview-options="background: { color: '', opacity: 0.00 }, skin: 'dark', border: { color: '', opacity: 0.00, size: 0 }, controls: 'top', overlay: { background: '', opacity: 0.00, close: true }, radius: { size: 0, position: 'border' }, shadow: false" data-lightview-title="Español"><img class="size-medium wp-image-809" title="Español" src="http://www.eibriel.com/wp-content/uploads/Idioma-espa%C3%B1ol-300x206.png" alt="Español" width="300" height="206" /></a><p class="wp-caption-text">Español</p></div>
<p>More info on the <a title="Blender Internationalization" href="http://wiki.blender.org/index.php/User:Xiaoxiangquan/GoogleSummerOfCode/2011/Internationalization" target="_blank">Blender Wiki</a>.</p>
]]></content:encoded>
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		<item>
		<title>Playing with Sintel Files :)</title>
		<link>http://www.eibriel.com/2011/10/05/playing-with-sintel-files/</link>
		<comments>http://www.eibriel.com/2011/10/05/playing-with-sintel-files/#comments</comments>
		<pubDate>Wed, 05 Oct 2011 19:56:08 +0000</pubDate>
		<dc:creator>Eibriel</dc:creator>
				<category><![CDATA[Blender]]></category>
		<category><![CDATA[Código abierto]]></category>
		<category><![CDATA[Software]]></category>
		<category><![CDATA[VFX]]></category>

		<guid isPermaLink="false">http://www.eibriel.com/?p=801</guid>
		<description><![CDATA[Taking advantage of the power of the Clack Studio workstations I&#8217;m taking a look into the Sintel scenes. I&#8217;m learning a lot about organization, composition, scripting, etc You can find the DVDs at the Blender Store.]]></description>
			<content:encoded><![CDATA[<p>Taking advantage of the power of the <a title="Clack Studio" href="http://www.clackstudio.com" target="_blank">Clack Studio</a> workstations I&#8217;m taking a look into the Sintel scenes.<br />
I&#8217;m learning a lot about organization, composition, scripting, etc <img src='http://www.eibriel.com/wp-includes/images/smilies/icon_smile.gif' alt=':)' class='wp-smiley' /><br />
You can find the DVDs at the<a title="Blender Store" href="http://www.blender3d.org/e-shop/product_info_n.php?products_id=120" target="_blank"> Blender Store</a>.</p>
<div id="attachment_802" class="wp-caption aligncenter" style="width: 310px"><a href="http://www.eibriel.com/wp-content/uploads/Render1.png" class="lightview" data-lightview-group="group-801" data-lightview-options="background: { color: '', opacity: 0.00 }, skin: 'dark', border: { color: '', opacity: 0.00, size: 0 }, controls: 'top', overlay: { background: '', opacity: 0.00, close: true }, radius: { size: 0, position: 'border' }, shadow: false" data-lightview-title="Rendering a Frame of Sintel"><img class="size-medium wp-image-802" title="Rendering a Frame of Sintel" src="http://www.eibriel.com/wp-content/uploads/Render1-300x235.png" alt="Rendering a Frame of Sintel" width="300" height="235" /></a><p class="wp-caption-text">Rendering a Frame of Sintel</p></div>
]]></content:encoded>
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